Method

Heuretics

This project will use Heuretics, explicated by Gregory Ulmer, as a method of invention. A heuretic model differs from a heuristic model in that heuristic models are rules that are given, where Heuretics teaches the investigator to create rules where there were none. The practice of Heuretics suggests that we look to the great inventors to see how they went about creating their inventions. It suggests that we take a theme that we disagree with, a contrast. We then find something that can provide for us a method to apply to our work, an analogy. We introduce a theory that lends the eventual invention credibility, and a target which will be the framework in which we build the invention.

Ulmer calls the product of this model a tale, which with a successful project will be both an invention and a theory for further invention; this process makes up what Ulmer calls the CATTt. The other columns in this menu will introduce texts that will fill these slots.

Contrast: Literacy as invented by the Greeks.
Analogy: Art, or how an affective relationship with the world names the unintelligible. Deleuze's Bacon in The Logic of Sensation is our analogy.
Theory: Heidegger is our theorist. He tells us how to make a metaphysics (category system)
Target: Internet writing and Electracy. These must be coupled via the institution involved in the apparatus.
tale: an online exhibit